SOCCALATOR
Find the note. Beat Mr J.
A note is called above the goal. Find it on the keyboard, fast: the quicker you are, the better your chance of scoring. The keys have no names!
Three saves and you're out. A wrong key or a slow one, and Mr J has it. Every 5 goals, the next level: sharps and flats at level 3, the treble stave at level 5.